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Necron Lord Staff Of Light

23.01.2020 
Necron lord staff of light art
  1. Necron Lord Staff Of Light Art
  2. Necron Lord Staff Of Lighting

Necron Lord Staff Of Light Art

LordNecron lord staff of lighting

Necron Lord Staff Of Lighting

WOUND ROLLATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIREDIs the StrengthTWICE (or more)than the Toughness?2+Is the StrengthGREATERthan the Toughness?3+Is the StrengthEQUALto the Toughness?4+Is the StrengthLOWERthan the Toughness?5+Is the StrengthHALF (or less)than the Toughness?6+If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:If the roll is less than the required number, the attack fails and the attack sequence ends.

A roll of 1 always fails, irrespective of any modifiers that may apply. The moment a Necron is laid low, its metal body enacts complex self-repair routines, reattaching severed limbs and fusing together shattered armour plating.Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn. Do not roll for models that have fled the unit. On a 5+, the model’s reanimation protocols activate and it is returned to this unit with its full complement of wounds, otherwise it remains inactive (although you can roll again at the start of each of your subsequent turns). When a model’s reanimation protocols activate, set it up in unit coherency with any model from this unit that has not returned to the unit as a result of reanimation protocols this turn, and more than 1' from enemy models. If you cannot do this because there is no room to place the model, do not set it up (you can make Reanimation Protocols rolls for this model again in subsequent turns).